There are points where GTA: San Andreas will be frustrating for some. The radio stations are excellent, with a great mix of 90s music and hilarious adverts. The storyline, a rags to riches tale, may not be massively original but it's well told with excellent acting and lots of memorable and funny characters. The campaign is enormous, and there is plenty more to do beside. It's hugely ambitious, set in a massive state featuring three big cities, and plenty of countryside. The named characters, each with their own particular strengths, are another departure from the formula: the sense of being part of a team is definitely reminiscent of the later films in the Fast and the Furious series, which are clearly a big influence on Need for Speed Payback.What defines GTA: San Andreas more than anything is the scale. The setting also now has a day-night cycle, rather than existing in perpetual night. Most significantly, the single-player mode no longer requires a connection to the internet, an element of the previous game that left many players frustrated. However, this game does make some significant changes from its predecessor. If you played Need for Speed, the 2015 reboot of the franchise, most of what you encounter in Need for Speed Payback will be pretty familiar. Choose from one of three main characters and drive any of a wide range of cars in five specialised classes around the game environment, carrying out action-movie-inspired heist sequences. Like the previous games in the series, it focuses on high-speed driving action in the underground world of street racing. Need for Speed Payback is a racing game with an open-world setting, the twenty-third game in the popular Need for Speed franchise. Jeremy Milliner Updated 2 years ago EA returns to a classic series with Need for Speed Payback
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